Post
Hello, here is the latest changelog. Content: * Add firewood by Standing-Storm * Added more versions of ponds in the Highlands by Bydth * Fix some typos by Chazoshtare * Remove weaving recipes that use spinning tools by olivia-fl * Zombies can bleed, therefore, they have heart you can hit. And a few more stuff by GuardianDll * Add some random fungus to the groundcover pool by RenechCDDA * [Hunvre] Add a factory by BalthazarArgall * Cephalopod Leg Tentacles to limbs by Standing-Storm Features: * Allow loading screens to be picked from both mods and vanilla if mods are loaded. by SpinosaurusBoat * Controlled NPCs get Bombastic Perks if mod is enabled by abhi-kr-2100 Balance: * Updated protein and cheese powder recipes with steps and made them more realistic by RDru * Updated components quantities for ingot crafting by RDru * Set feather and down feather prices to 0 cent by Isvane Interface: * Allow favoriting on sort armor screen by abhi-kr-2100 * Show required crafting proficiencies in recipe details by dobbry-vechur * Look around: show memorised terrain and furniture by Brambor * Draw the Android game surface edge to edge with a safe-area option by dobbry-vechur Mods: * [XedraWood] Tanglevine patch map extra by Standing-Storm * [XedraWood] Characters are illiterate by Standing-Storm * [XedraWood] Add separate GROUP_FOREST_THICK mongroup, tie it to thick forests by Standing-Storm * [Xedra Evolved/Innawood] Separate IDs for moroi/wights Innawood for sprite reasons by Standing-Storm * [MoM] Premonition warns you about the Quiet Farmhouse by Standing-Storm * [Innawood] Ravine edge caves by Standing-Storm * [XedraWood] Overwrite default forest/field/swamp terrain spawn frequency by Standing-Storm * [XedraWood] Remove random fungus by Standing-Storm * [Xedra Evolved] Add a few more effects to Lights of Imbolc's curing by Standing-Storm * [XedraWood] Add more professions by Standing-Storm * [Xedra Evolved] Add brain tanning for glimmer fur by Standing-Storm * [Xedra Evolved] Palettize elemental altars, overwrite them in XedraWood by Standing-Storm * [XedraWood] Change coordinates to around Raleigh by Standing-Storm * [Innawood] More blacklisting for recipes by Standing-Storm * [XedraWood] Hobby audit by Standing-Storm * Rework Spell Learning for Dream Magick Part Uno reverse by Maleclypse * [Magiclysm] Update construction recipes for Translocator Gates by evilbananas * [Innawood] Ravine bottom map extras by Standing-Storm * [Innawood] Add alternate recipe to make a soaking spear shaft with only stone age tools by Standing-Storm * [XedraWood] Playable lizardfolk by Standing-Storm * [XedraWood] Mod conflicts by Standing-Storm Performance: * Fix n 3 deserialization bug by not trying to stack unstackable items by akrieger * Stop rebuilding crafting cost context every tick by dobbry-vechur Bugfixes: * [Sky Island] Repeated Merchant Stall mission fix by Standing-Storm * [Sky Island/Magiclysm] Fix Triffid merchant receiving Human trait by Standing-Storm * Fix Farming Supply Store Sand/Soil Bag Spawns by armaswiss * Fix Chemicals Spawning multiple containers by armaswiss * Air Filtration System CBM works with non-normal mouths by Tektolnes * Fix SDL3 colored light tint rows by dobbry-vechur * [Innawood] Fix modern construction on desert islands by Standing-Storm * Fix SDL3 numpad repeat on macOS by dobbry-vechur * [Innawood] Overwrite trailhead palette to remove modern items by Standing-Storm * [Magiclysm] Fix Aura of Protection proficiency XP by Standing-Storm * [Innawood] Fix ravine cutouts by Standing-Storm * Fix Android black screen after turning the screen off by dobbry-vechur * Fix semi frequent crash when using safehouse teleporter by Tektolnes * Make Android system bars configurable by dobbry-vechur * Fix SDL3 shader fallback tiles going black by dobbry-vechur * fixing typos by randomman21412 * New Hoarder morale calculations by ScionOfEris * Fix conflicting keybinds in debug menu by evilbananas * Allow more simple drinks crafting in dark by Minecrafthyr * fix rot_spawn_data inheritance overriding unset values by ShnitzelX2 * Fix SDL3 colored light tint rendering by dobbry-vechur Infrastructure: * Abort and quarantine tileset atlas uploads interrupted by a renderer reset by dobbry-vechur * Fix outgoing links from CONTRIBUTING.md by olivia-fl * Tests for the renderer-resource recovery coordinator and drain planner by dobbry-vechur * Renderer-resource recovery coordinator and its SDL-free drain planner by dobbry-vechur * Reset and rebind primitives for renderer-owned GPU resources by dobbry-vechur * Keep the renderer's idle target at null, bind display_buffer per draw through an RAII scope by dobbry-vechur * Split tileset loading into parse and upload steps, add render-target RAII helpers by dobbry-vechur Build: * Document dylibbundler for macOS app builds by dobbry-vechur * Enable Linux SDL3 desktop backends by dobbry-vechur * Skip SDL frameworks for macOS curses release by dobbry-vechur * Use CMake FreeType target for ImGui by dobbry-vechur * Make SDL3 the default tiled build by dobbry-vechur * Fix hardcoded FreeType include path breaking CMake builds on Windows/MSYS2 by ElmeSelhyy * Let dmgbuild size macOS disk images by dobbry-vechur * Bundle the SDL3 stack into release artifacts by dobbry-vechur None: * Fix - nanomaterial canister spawning in microlabs by armaswiss * npc mission uses enum_to_string by GuardianDll * Add myself to comment commands for issue confirmation by armaswiss * Properly package the evacuation protein bars by BalthazarArgall * Add a new toolset for deconstructing wooden structures by dobbry-vechur * fix pumpkin muffin and hazelnut cake density by HolyPedantic * [XE] add double tap gunmod by GuardianDll * Remove "Sweetened Coffee Milk"'s "Iced Coffee" conditional_names by SchrodingerSig * Various labyrinth blood-related changes by Tektolnes * Update chemicals_and_resources.json to have some chemicals more accurately refer to their form, and also clarify some descriptions by armaswiss * Fix some translation issues part 3 by Minecrafthyr * [0.I] Fix MSXotto+ lingering experimental bits in layering.json by gettingusedto * Fix exodii limb armor, nuke acid armor by Tektolnes * Refugee Center Teamster be able to self-defend themselves. by gettingusedto * fixes #87445 by Tektolnes * Update Simplified Chinese title screen ASCII art Pt.2 by SchrodingerSig * Change HWP 4.6/5.7 magazine to 5.7 only by SchrodingerSig * Fix copper stats by GuardianDll * Weekly Changelog 2026-06-01 to 2026-06-08 by kevingranade * Sanify stats of copper wire and raw copper wire, adjust it's item spawn by GuardianDll * place different types of batteries into junk drawer by GuardianDll * Iron Safari, Circuit Safari, and the Hub 01 Bionic Garage no longer require you to physically lift massive robots to finish missions by Tektolnes * make water boiling recipe unattended by GuardianDll * Clean up SDL3 clang-tidy findings by dobbry-vechur * Resin Floor can't be built where Log Floor can be built #86908 by Maleclypse * Fix Rubik/exodii is way too peaceful #87450 by Maleclypse * Fix Infinite potion spells (magiclysm) #87324 by Maleclypse * Make Immune to field not decrease field intensity on entry by Maleclypse * graphite spawn and stats adjustments by GuardianDll * put solder in spool, adjust spawning accordingly by GuardianDll * Fix sewage treatment quicklime drum error by GuardianDll * set duct_tape length by GuardianDll * Remove include <algorithm> from character_morale by GuardianDll * Update appdata for 0.I by harakka * Update main menu version string for 0.I stable by harakka * Replace monattack targeting specific body part with monattack targeting specific body part type by GuardianDll * vitrified farmstead, LIXA, lost levels, and portal storm dungeon are all viable exits from the Labyrinth Bound challenge by Tektolnes * Wounds can apply limb score penalties by GuardianDll * make bodypart being able to modify pain applied to it by GuardianDll * Sort itemgroups (11): Swimming/Military by Uwuewsky * make food in pet_food_data optional, adjust iuse slightly by GuardianDll * [XE/Innawood] Separate renfield ID by Standing-Storm * update borax item by GuardianDll * Fix typo in Hub01 mission by jankyd
Intent Score
0
Intent
99
Confidence
Summary
The post is a software/game changelog and has no relation to windows or home repair.
Reasoning
This is clearly a changelog for a game or software project, listing features, balance changes, interface updates, and mods; there are no signals of homeownership, window problems, or replacement intent.
Extracted Signals
- software changelog
“Hello, here is the latest changelog.”
- features/mods update
“Features: * Allow loading screens to be picked from both mods and vanilla if mods are loaded.”
- game-related content
“Mods: * [XedraWood] Tanglevine patch map extra by Standing-Storm”
Model: gpt-5.4-mini · Prompt: v3 · 6/12/2026, 9:02:02 AM